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Gmod file saving module
Gmod file saving module







gmod file saving module

Developers recommended to contact Kaspersky support team, instead. GTA5 executable file was claimed to have the exact trojan. More info on the "generic trojan" cases you can review out on the net: If you still don't trust the autoinstall script file, you can install the module manually. BAT files can be opened with Notepad and read as text, so if any malicious behaviour is present - you can easily check it on your own, without executing the file, or share the file with users who can make sense of BAT files, so they can give you tips about what exactly it does. If you'll take a closer look at your AV log, you'll see that it is not the module that has a trojan, it is actually the vrmod_installer.bat file, which is just an autoinstaller script. Kaspersky AV is just feeling obliged to warn its user about it, because it detects sets of actions that might, or might not be associated with trojans, like windows registry lookups and file downloads. Basically - there is no known trojan detected, by it suggests to be aware of the file anyway. PDM at the viruses name means that the verdict was made by a suggestion module. All these functions can't send a DLL to a client.ĭo you know any way to share DLLs to a client? Maybe I have to use net.PDM: is NOT an actual trojan. Tried resource.AddFile () and resource.AddSingleFile () and AddCSLuaFile () (I know, it's stupid, but I tried it anyway). Here I tried to do it through addons, which are networked. I can't just add a DLL to a client, because I'd like to run a dedicated server with this DLL, so it should be sent and include by clients automatically. Result: the game doesn't include the DLL from the addon's bin folder. Tried to add both DLLs to an addon's bin, and then added the addon to both the server and the client.

gmod file saving module

Tried to do nothing, just placed server-side and client-side DLLs in the server folder. My DLL includes and executes local as required, but not networked (only if it was added manual to both sides).

gmod file saving module

Garry's Mod provides a C++ API to create server-side and client-side DLLs.Īs it is said in the article "Creating Binary Modules", they must be placed in the "garrysmod/lua/bin/" folder, but what do I need to do if I'd like to send a DLL to a client, which is required for a lot of tasks, I think?









Gmod file saving module